Wii U

All posts tagged Wii U


The report comes from The Nikkei, a Japanese newspaper that has a good track record with accurate reporting. Nikkei’s article, translated by Serkan Toto, states that production on the Wii U will be halted this year, a long with all Wii U related accessories. However, this is no confirmation that the NX will launch this year, rather that Nintendo may be looking to blow through their remaining inventory before then. Although Nikkei is considered a reliable source, it’s still important to point out that this news is not coming directly from Nintendo.


UPDATE: Nintendo has denied this claim to Japanese websites, but of course they would.


Last year’s Game Awards was an unmitigated disaster. Poor musical guests, gross pandering, and some of the most insane camera cuts I’ve ever seen in my entire life. Well, sleepy-eyed Geoff Keighley is at it again, and you know what that means… I’m going to watch the game awards so you don’t have to.

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Finding levels in Mario Maker kinda sucks. You could run through the 100 Mario Challenge and be served up some maybe good mostly bad levels (in other words, don’t do that.) Or you can browse the most popular levels, popular creators, and new levels boards, although they’re mostly populated with automatic levels and courses that play custom music. While the latter is more impressive than the former, you’re not really playing a course either way.

Nintendo is finally offering a solution for this, albeit in the most Nintendo-like fashion. A new website will be launched early next month that will allow users to search for levels via key words. Once you’ve found the level you want, you can tag it, and it will then be playable when you boot up the game. This might strike you as being kind of odd, because why would that not just be built directly into the game in the first place?

But hey, any alternative is better than what we currently have. So, thanks Nintendo???

Not content letting Ryu be the most baffling inclusion in Smash 4‘s roster, Nintendo announced today that Cloud from Final Fantasy VII would be coming to the game as DLC, because fuck it why not. There really isn’t a whole lot to dive into here as everything you need to know is contained the trailer up above, but in case you want want to watch it, here’s a quick rundown of what to expect:

  • You can use a variety of limit breaks, with Omnislash being your final smash.
  • Midgar will be a stage, contains old school summons as hazards.
  • Cloud has a sword, which he can use to cut things.
  • Cloud’s hair is also very sharp, though unlike his sword, it cannot be used as a weapon.
  • You can dress Cloud up in his traditional FFVII outfit or his outfit from Advent Children, that CGI shitstorm you likely spent the better part of the last decade trying to suppress all memories of.
  • There will probably be an Amiibo for this, so you can start dreading the inevitable news of it being a pain in the ass to find.

On that last point, I recently discovered Amiibo hunting videos are a thing, and I’m still trying to figure out if that’s better or worse than grocery unbaggings.

One of the oddest absences from Super Mario Maker is the ability to create checkpoints. Well, as of November 4th that will change.

Nintendo announced that they will be releasing a free patch that will add in the checkpoint function, as well as four other changes: the ability to change mushrooms into fire flowers if you are already super Mario, an enhanced version of fly swatter minigame, levels created by Nintendo operated accounts, and special event levels (though it’s not quite clear what these will be.)

Of course there’s still many more things Mario Maker is sorely missing (like the ability to tag levels, and filter based on tags), but it’s promising in that Nintendo may very well continue to expand upon the game in the future at no cost to consumers. Then again, they might! I don’t know. It’s all speculation, but damn if I’m not happy I can finally add some checkpoints.

Hey, guess what? Another game we’ve seen very little of, which was announced for a late 2015 release, will not be meeting that window!

While my optimistic tendency is to believe that Star Fox Zero and Zelda‘s delays are both so they can be launch titles for a new Nintendo console next year, that’s unlikely, as whatever they’re working on will probably have a 2017 release date. Plus, they specifically said Star Fox Zero was delayed to Spring 2016. This means the unfortunate reality is that what was already a barren 2015 holiday season will be even moreso now. But hey, at least there’s Rise of the Tomb Raider, right?

I haven’t touched a Mario Tennis game since the Nintendo 64, but that might change soon. There’s not much to say about Mario Tennis: Ultra Smash. It’s more Mario Tennis, and that’s cool. You can also use the mega mushroom power-up.

Expect the game this holiday season.

People have been clamoring for a Animal Crossing on the Wii U for a while now, or at least that’s how I understand it. I’ll freely admit to having never gotten my hands on an Animal Crossing game. Still, I can’t imagine what fans of the series were looking forward to on the Wii U was a party game that requires at least one Amiibo to play.

Animal Crossing: Amiibo Festival seems to hedge closer to Fortune Street than Mario Party, which is the one real positive out of this. If you’re interested, you can cram this thing into your Wii U at an undetermined date this holiday season.

The final round of Nintendo’s 2015 World Championship had the final two going toe-to-toe in Super Mario Maker, which is basically an officially sanctioned Kaizo Mario generator. A couple of the guys from Nintendo Treehouse submitted a series of four levels, each one based around an era of Mario games, and each one being bugfuck crazy difficult. It’s well worth the watch, not only because it demonstrates just how much you can do with Super Mario Maker, but because the gameplay itself is pretty bonkers.