
Developed by Nicalis, Inc. Available on PC, PS4, and Vita. PS4 version reviewed.
The Binding of Isaac gained a loyal following by being one of the first of the roguelike boom. A top-down, almost Zelda-like structure was modified by randomly generated dungeons and items, making every playthrough a new experience. Unfortunately, it was a bad experience, as your success was usually just a result of luck of the draw, as well as the PC version not having gamepad support — made worse by the incompetent developers just putting in a message telling you to “use Joy2Key”. It was also filled to the brim with internet memes, as if there weren’t already enough things to hate about it.
Now, there’s a remake/re-model, with the possibility that its problems could be fixed, resulting in a playable game. NOPE.
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