square enix

All posts tagged square enix


According to Square-Enix, the FFVII remake will be “told across a multi-part series, with each entry providing its own unique experience.” However, they’re not currently talking about how many episodes the game will span, nor how long the wait inbetween episodes or price per episode will be.

It’s a strange move considering FFVII was already released once, all in one package, but hey, it worked out well enough for Resident Evil Revelations 2, so who knows. Although it’d really be something if this highly anticipated remake everyone has been wanting turns out to be not very good.

Not content letting Ryu be the most baffling inclusion in Smash 4‘s roster, Nintendo announced today that Cloud from Final Fantasy VII would be coming to the game as DLC, because fuck it why not. There really isn’t a whole lot to dive into here as everything you need to know is contained the trailer up above, but in case you want want to watch it, here’s a quick rundown of what to expect:

  • You can use a variety of limit breaks, with Omnislash being your final smash.
  • Midgar will be a stage, contains old school summons as hazards.
  • Cloud has a sword, which he can use to cut things.
  • Cloud’s hair is also very sharp, though unlike his sword, it cannot be used as a weapon.
  • You can dress Cloud up in his traditional FFVII outfit or his outfit from Advent Children, that CGI shitstorm you likely spent the better part of the last decade trying to suppress all memories of.
  • There will probably be an Amiibo for this, so you can start dreading the inevitable news of it being a pain in the ass to find.

On that last point, I recently discovered Amiibo hunting videos are a thing, and I’m still trying to figure out if that’s better or worse than grocery unbaggings.

The XONE-exclusive Rise of the Tomb Raider has now been confirmed to be a timed exclusive. Let’s face it, that was always suspected to be the case, but there were rumors that Microsoft Games Studios had direct involvement, thus precluding it from a release on other platforms.  After all, Microsoft is publishing RotTR themselves on XONE.

The PC release is just said to be “early 2016”, but given that the game is set for a holiday 2015 release on XONE, it won’t be too far behind. I would guess they want those hot January dollars. PS4, meanwhile, will lag behind by a pretty large margin — Square Enix stated the game will be a console exclusive for XONE/360 for a year, and the PS4 version would come out by holiday 2016.

Taking a page from WB and Rocksteady, Square has pulled FFXIV sales on Mac while citing “poor performance” as the reason for the suspension. Coincidentally, both games launched on the same day, June 23rd. Weird wild stuff.

Apparently FFXIV released prematurely due to miscommunication with retailers. As a result, the version of the game that went to market is actually a pre-release build, with the listed system specs being totally inaccurate. The whole thing is kind of complicated and long-winded, so if you want the full scoop, read Naoki Yoshida’s statement here.

The posting starts with an explanation on how Mac users can get refunds, and closes with the assurance that – once the quality of the game meets Square’s standards – sales will recommence.

Here’s something for Kingdom Hearts III. People like Kingdom Hearts. A lot. I don’t exactly know why, they’re decent action-RPG’s with some Disney stuff put in it and a big heaping helping of Final Fantasy fanfiction. But hey, if it floats your boat, sure. Here. Have a bunch of it. Gobble it up like the ravenous weirdo that you are.



Nier soundtrack composer Keiichi Okabe and Nier/Drakengard 1&3 director Yoko Taro are back for the as-of-yet untitled follow-up. Nier was an incredible game, with a bizarre, bleak storyline, memorable characters, and a New Game+ structure that not only rewarded multiple playthroughs, but made them necessary to get the full story. The game itself was not exactly great, and suffered from multiple fetch quests, but it also shifted genres at a moment’s notice, going from third-person action-RPG to bullet-hell to text adventure.

Platinum’s involvement, then, is a huge boon as it could mean that actually playing the game will be as fun as the rest of the experience. Let’s just hope it’s not the Legend of Korra team.

One more thing of note: the character designs appear to be much more anime this time, similar to the Japan-only Nier Replicant, a direct response to Japanese complaints that Nier‘s style skewed too Western. Personally, i thought it was great, and the ugly, burly Nier fit in with the world wonderfully. But hey, Japan loves their pretty boys, so whaddya gonna do.


Microsoft’s E3 presentation is about to start. I’d like to lead off with the things we know, or at least are extremely likely to happen:

  • Gameplay of Scalebound, Hideki Kamiya’s new XONE-exclusive.
  • Gameplay of Crackdown and Rise of the Tomb Raider.
  • Reveal of Battletoads and Gears of War HD.
  • Finding out what the hell’s going on with Quantum Break.
  • More Hololens garbage

There might be some more surprises in store. Let’s hope so. I will be watching this on Spike TV, to avoid internet-related hiccups, so there will be a lack of screenshots at this time. They’ll be added in later. Kick-Ass is on right now. Thanks, Spike.

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Image above from Game Informer’s reveal

Square Enix has blown the lid off of one of the worst-kept secrets in the industry: a sequel to Deus Ex: Human Revolution is in the works. Currently titled Deus Ex: Mankind Divided, it takes place 2 years after the end of HR, and follows Adam “Never Asked For This” Jensen as he teams with an elite task force dedicated to hunting down augmented terrorists. That sounds pretty great to me!

Deus Ex: Human Resources was a pretty surprising success, considering Deus Ex‘s track record with sequels hasn’t been so hot. I’m pretty psyched about a new one, especially since this includes the ability to shoot “nano-blades,” because why not. You can read more of the scant details on Game Informer’s site,  Square-Enix will have a more formal reveal soon, and there will definitely be a lot more in store at E3.

Now, Bethesda, where’s Fallout 4?


You may not remember Remember Me, seeing as it was one of the most unremarkable games of 2013, but that hasn’t stopped Dontnod from going ahead and penning a sequel anyway. The hold up? They need Capcom to greenlight it.

Creative Director Jean-Maxim Moris spoke with Siliconera about the sequel and Dontnod’s current game, Life is Strange, saying “We know what we would do for Remember Me 2. The main story has been written, we know what we would add to the recipe. We know what we would fix.”

Dontnod is also trying to draft a second season for Life is Strange, though whether or not that will happen is dependent on Square-Enix.

Hooray!!! Dragon Quest Heroes, the newest “Dynasty Warriors but with characters from another franchise” game, will be hitting our baka gaijin shores at some point this year. It releases in Japan tomorrow, and since it’s Dragon Quest, it’s such a big honkin’ deal that there are even special PS4 bundles associated with it.

Here, it’ll be a niche curiosity, much like the similarly styled (and also Omega Force-developed) Hyrule Warriors. I’ll still buy it, because I’m stupid. If you are also severely brain-damaged, you can preorder it from Square Enix’s online store here. But, legally, I am not allowed to advise that anyone buy Warriors-likes anymore. Not since that one time.