All posts tagged Konami

Konami has been totally silence about MGO3 on the PC, saying nothing more than “eh that’ll probably be coming sometime in January.” Well that sometime is tonight at 10pm (PT) according to Metal Gear Online community manager Robert Peeler, who announced in a twitch stream that the totally unnecessary and tacked on multiplayer mode for 2015’s game of the year will launch on PC in the form of a “small beta.” In order to take part in the beta, you’ll have to opt in via MGSV. But if you’re already playing MGSV, maybe just enjoy that game for what it is and don’t muck up the experience by delving deep into the world of Metal Gear Online.

Or do, I’m not your mother.

UPDATE 1/13/16: Aaaaand it’s gone. The beta was pulled earlier today after Konami discovered an exploit that allowed users to gain free MB Coins (MGSV’s form of microtransaction currency.) There’s no word yet on when the beta will return to Steam.

Here it is, on New Year’s Rockin’ Eve, the most prestigious awards in video games: The Golden Gizmos! This is where we honor the greatest games of the year, or at least out of the ones we actually played. After that, we have the real show: The Golden Gremmies, awarded to the dregs of the industry. So let’s get it on!

NOTE: Games released in late November or December of this year are eligible for the following year. This includes titles such as Xenoblade Chronicles X, Yakuza 5, Just Cause 3, and Aviary Attorney.



2. The Witcher 3: Wild Hunt
3. Super Mario Maker
4. Rise of the Tomb Raider
5. Evolve
6. Read Only Memories
7. Tales From the Borderlands
8. Undertale
9. Monster Hunter 4 Ultimate
10. Her Story

Despite my best efforts, I could not get Rise of the Tomb Raider above the #4 spot, as I am the only asshole on staff with an Xbox One. Expect it to crop up again next year when the PC and PS4 versions are out. That aside, MGSV (that’s V, not 5) seemed like the obvious winner. Despite Konami’s post-launch fuckery making the game actively worse as a result, even though the FOB metagame was the least enjoyable part of the game to begin with, the core game is so finely-tuned and just plain fun that it’s hard to argue against. As Hideo Kojima’s last Metal Gear, it’s underwhelming — a completely unnecessary, as well as extremely predictable, end-game twist makes it clear that MGSV is a side-story rather than a direct sequel, and we’ll likely never see the true Metal Gear Solid 5. But as a video game… A real-ass video game? It’s the best Metal Gear by a country mile, with a compelling gameplay loop, tight controls, fantastic animation, and a story that makes sense and doesn’t wear out its welcome with endless cutscenes about information control and nanomachines.

The Witcher 3: Wild Hunt, meanwhile, has its own take on an open world adventure. Less concerned with emergent events, and more with interconnected storylines resurfacing when you least expect them, it’s an RPG with character. Whether Geralt is telling a demon to fuck off or hunting a vampire by getting drunk, the side-quests are often as entertaining, if not more so, than the actual main quest. It doesn’t hurt that The Witcher features one of the strongest supporting casts of any video game, especially when it comes to female characters — Yennefer and Ciri in particular are notable for eschewing stereotypes common in video games, although in this game Triss is mostly ineffectual and barely present. Wild Hunt nevertheless acts as a total conclusion of the series up until now, with more hopefully to come, as they finally made the game playable for non-maniacs.

Super Mario Maker is the type of game I hate: one focused on outsourcing the creativity to the users — more of a tool than an actual game. And yet… It’s fantastic. There are two keys to this: An intuitive, tile-based level creation system (made even easier with the Gamepad), and the core gameplay being Mario, so it’s rock solid. That’s something that LittleBigPlanet could never get right, leaving players to fumble with extremely deep yet convoluted creation tools, only to be rewarded with a floaty mess of a platformer when playing the levels. Mario Maker has its issues (mostly with level discovery, now aided by an external website), but constant additions mean these could be remedied fully in the near future. Even as it is, Mario Maker is by far the best “creation game” ever made. Sorry, Lode Runner.

Rise of the Tomb Raider is a hell of a game. Much like its predecessor, the simply-titled Tomb Raider reboot, it’s what Uncharted should be. Upgrades, a Metroid-like sense of discovery in an somewhat open world (expanded further in this game, including side-quests and accompanying rewards from NPCs in the various hub-worlds) and characterization that actually gives Lara some depth. RotTR sees Lara seeking “The Divine Source”, essentially the Fountain of Youth, in a race against some clearly evil bad guys. It seems cut-and-dry, but Lara’s motivation to clear her late father’s name, along with main villain Constantine’s misguided beliefs, create personal stakes beyond the supernatural. Even when things go batshit, it’s a human conflict at its core, one warning against confusing faith with fanaticism, and combining those concepts with an action blockbuster that’s more impressive than this year’s Call of Duty or Battlefield games.

Evolve, contrary to what you might think, did not flop. It apparently sold quite well, which is good news for me, as I enjoyed it immensely. Unfortunately, the playerbase dropped considerably, at least on PC (from what I understand, it, along with Titanfall, which suffered a similar fate on PC, are doing fine on XONE) which has led to the belief that it was dead on arrival. That, along with the misconception of its DLC available at launch (all gun and monster skins, which are either useless or actively handicapping the monster by making it easier to see) have caused an undeserved negative reaction. The post-launch DLC, consisting of extra Hunters and Monsters, was no more egregious than Mortal Kombat X‘s character DLC (although MKX also featured consumables as microtransactions, which I view as a far greater sin) but, again, invited controversy. Maybe all of this is because people were mad that they were duped into playing a first-person MOBA. I’m not sure what they were expecting.

Read Only Memories is a blast from the past. Although its most obvious influence is Snatcher, it takes certain cues from more modern adventure games as well. ROM is a rumination on the effects of human interference in artificial intelligence development. Nature vs nurture, via circuit boards and microchips. It also has Hassys, YMO posters, catgirls, and cyberpunks. Literally.

Tales of the Borderlands would be the winner of Best Surprise, if we had thought to make that a category. I hate the Borderlands games, as they are anti-humor incarnate, with a dull slog of a game to go along with it. The shooting doesn’t feel good, and that’s all you do. Luckily, Telltale managed to salvage a fantastic game from that universe, by doing one simple thing: Not really making a Borderlands game. Tales is, for the most part, so far divorced from the core series that it could easily have been a completely original game. Sure, the Hyperion corporation is there, and you see Psychos or Vault Hunters sometimes, but the main cast is entirely new, focusing on a couple of regular people trying to make their way in the galaxy while dealing with the nightmares that are Pandora and corporate infrastructure.

I didn’t play Undertale. Josh will have some stuff to say about it. Tumblr seems to like it a lot. I dunno.

Monster Hunter 4 Ultimate. Finally. A playable portable Monster Hunter. Although I played the first Monster Hunter on PS2, it really sucked. I fully got into the series with Monster Hunter Tri on Wii, thanks to its support of regular controllers so you can move the camera around with a second stick. Crazy, right? According to Capcom, it is, because the series has largely been handheld-focused, with the most popular entries on PSP and 3DS. Luckily, the New 3DS’s extra analog nub, while not a full stick, is fully capable of camera control and thus makes playing the game a much more enjoyable experience. The game itself, meanwhile, continued the series’ refinements of its basic tenents: find monster, kill monster, use its parts to make new weapons or armor, repeat. It sounds simple, but remains engrossing after all this time.

Her Story comes from the creator of my favorite Silent Hill game, Shattered Memories. Told in a nonlinear fashion, as you have complete agency over what you see and when, you unravel the mystery of a murder case. There’s only one cast member, Viva Seifert, and without a performance as good as the one she gives, the whole concept could be rendered worthless. Typing search terms into a computer, you find clips and piece together your own conclusions. There’s no win state. You’re done when you think you’ve figured it out. That format can cause some problems — I stumbled upon some pretty key scenes fairly early on, and was finished with the game before it actually asked me if I was done. Regardless, everyone should experience it, and the low price point ($6) makes that recommendation even easier. — Larry Davis



2. Tales From the Borderlands
3. Undertale
4. Her Story
5. Lisa*

Read Only Memories takes direct influence from Hideo Kojima’s Snatcher, which is a sentence I never thought I’d type out in 2015. Everything about ROM, from its setting (Neo San Francisco, I mean c’mon) down to its narrative, is cyberpunk as hell. That it manages to pay homage as much as it does, as well as being its own thing, isn’t something a lot of smaller games these days can boast. — Joshy

* Lisa released in late 2014, and thus was eligible for this year’s awards.



2. The Witcher 3: Wild Hunt
3. Read Only Memories
4. Tales From the Borderlands
5. Her Story

Undertale isn’t the revolutionary game that a lot of people have been presenting it as. But it does a lot more with its story than most other games, in general. By tying how many monsters you’ve killed or spared to your overall moral standing in the game, it manages to give the player an attachment to what would otherwise be grinding fodder that hasn’t been seen in games since Cavia’s NieR. That it also manages to be fuckin’ hilarious most of the time just seals the deal. — Joshy



1. THE ORDER: 1886
2. Star Wars Battlefront
3. Evolve
4. The Witcher 3: Wild Hunt
5. Batman: Arkham Knight

Congrats to The Order: 1886 for winning a Golden Gizmo, albeit on a technical award. This is kinda like when The Life of Pi wins an Oscar for Best Visual Effects or something. Hopefully, if there is a sequel, Ready at Dawn will actually bother to finish the game.Larry Davis



2. Rainbow Six: Siege
3. Splatoon
4. Star Wars Battlefront
5. Monster Hunter 4 Ultimate

Evolve is a great time, but you can read my review (linked in the GOTY portion) for my thoughts on that. Rainbow Six: Siege, meanwhile, was a late entry to this category, only coming out this month. Still, I’ve sunk a lot of hours into it. The attacking/defending dynamic is tons of fun, even if the Terrorist Hunt mode is a mere shadow of its heyday from R6 Vegas. It’s the 5v5 mode that’s the main draw. Splatoon was a surprise this year, as Nintendo is not exactly known for online multiplayer games. Even so, they delivered a great experience, albeit with a dearth of content early on, which has since been expanded via free updates (the earliest of which were already on the disc and “unlocked” at certain points post-release). Star Wars Battlefront is equally sparse, but you get to pay for its expansions! Yay! Snarkiness aside, it’s very fun, and the fanservice aspect is nothing to sneeze at. There’s never been a Star Wars game that looks or sounds as good as this (nevermind some of the terrible celebrity sound-alikes, Vader in particular) and blasting fools on The Forest Moon Of Endor as Han Solo never loses its appeal. Monster Hunter also shines its brightest when you’re in a team of 4, taking on the biggest, baddest monsters you can find. 4 Ultimate takes this even further, with the new weapon class that’s essentially a weaponized bagpipe. You play songs on it to buff your teammates like a Bard, and then you can bash monsters with it. What’s not to like about that? — Larry Davis



2. Inspector Jenks (Contradiction: Spot the Liar!)
3. Fiona (Tales From the Borderlands)
4. Turing (Read Only Memories)
5. Venom Snake (Metal Gear Solid V: The Phantom Pain)
6. Code Talker (Metal Gear Solid V: The Phantom Pain)

Let me tell you about a skeleton man named Papyrus. He has amazing culinary skills, spaghetti being the only dish he can make. He has an insanely varied wardrobe (a cape, shoulder pads and boots that he wears at all times). He has a rug with a flame pattern that     wouldn’t look out of place in a 10-year old’s bedroom, which compliments his sweet car shaped bed, a bed that I would like to speed down a freeway in. Papyrus is just a Cool Dude, with a capital “C” and a “D”.  — Joshy



2. Metal Gear Solid V: The Phantom Pain
3. Undertale
4. Tales From the Borderlands
5. Read Only Memories

Yeah, okay, Hotline Miami 2 was disappointing in a lot of aspects, but the soundtrack was not one of them. It still had the same hard-hitting, bass-bumping, ear-piercing, murder-everyone-in-this-area vibe that was present in the first game. Other games this year, like MGSV and Tales From the Borderlands made great use of licensed tracks. After all, I did have Rebel Yell as my helicopter music for the entire game, even if MGSV also features The Cure’s “Friday I’m In Love”, which did not exist in the game’s time period. A strange oversight considering the rest of the attention to detail. Read Only Memories and, I assume, Undertale, feature retro-inspired original music that fits the games’ tone in a way that elevates the entire experience. — Larry Davis




There are no other nominees this year. Contradiction is the only one that matters. The story of the intrepid Inspector Jenks, who goes to a sleepy English countryside town to investigate a murder that will, at midnight, be rendered a suicide. The game, an FMV point and click adventure, isn’t the best in its construction: its main mechanic is pointing out lies or contradictions within the various characters’ dialogue, but these solutions are sometimes awkward or nonsensical. It’s also very rigid in what, exactly, it will accept as an answer. This can lead to the old adventure game trope of “trying everything on everything” even if, in this case, it’s trying dialogue options on dialogue options instead of items on other items.

But that doesn’t matter. Not really. What does matter is the colorful cast of characters, overacting like they’re William Shatner in a Farrelly Brothers movie. I’m still not entirely sure if the cheese is intentional — they seem to claim as such, but so does Tommy Wiseau. Regardless of whether or not the hamminess is genuine, it remains enjoyable, and really must be seen to be believed. This is, as far as I know, the only investigation game where your character can go around throwing up devil horns to everyone he meets. Hail Satan. — Larry Davis



2. Theron Shan (Star Wars: The Old Republic)
3. Ocelot (Metal Gear Solid V: The Phantom Pain)
4. Two-Face/Jason Todd/Red Hood/Arkham Knight (Batman: Arkham Knight)
5. Erron Black/Shinnok/Fujin (Mortal Kombat X)

Phew, that was a close one. We almost didn’t have enough nominations to completely fill this category out, but thankfully the new story content for The Old Republic, Knights of the Fallen Empire, continues the storyline with the Baker-voiced Republic SIS agent Theron Shan. Still, even in a year full of more Troy Bakers, Rhys is his greatest accomplishment. The voice is the closest to Kanji Tatsumi that he’s done since Kanji Tatsumi, and he does make him likeable… For being an overly-ambitious corporate stooge turned con man, that is. Unfortunately, despite using facial capture to have Troy’s real-life beak prominently featured on the character, his Ocelot is a big wet fart. It’s not bad, per se, but he’s so incidental to most of the storyline that Ocelot could have been voiced by a desk fan and it would have been almost indistinguishable. As for the other entries: fuckin’ whatever.  — Larry Davis



2. Dying Light
3. Screamride
4. Everybody’s Gone to the Rapture
5. Batman: Arkham Knight (PC Version)

The story of Afro Samurai 2’s development, I’m sure, will be an interesting one. Because the end result is such a horrible unmitigated trainwreck that it’s surprising it was even allowed to come into existence at all. Publisher Versus Evil apparently felt the same, eventually pulling the product entirely, and going so far as to over refunds to absolutely anybody and everybody who bought the game. Think the Arkham Knight PC fiasco, only if WB had more of a “scorched earth” mindset. Rumor has it there’s a digital landfill full of Afro Samurais. — George Brundle



2. Bethesda
3. Redacted Studios (Afro Samurai 2)

Ok, look. I tried to get Valve on this list last year, but George and Josh were still drinking the Steam Kool-Aid. Now, they have seen the light. Let’s look at all of the things Valve have been fucking around with this year:

  • Steam Machines, which I am still baffled by. They cost more than a real-ass PC, yet run SteamOS, which not only has less compatibility with games than Windows, but actually runs games worse. And the things are ostensibly made FOR PLAYING VIDEO GAMES. They also have those dumb controllers, even though current controllers already work. The argument is that they can be used for games that normally would not work with controllers, but there are things called keyboards and mice for those.
  • VR, because we need yet another entry into that market which has yet to even be proven on a large scale. That’s ok, Valve, I think Oculus, with all that Facebook money, and Sony will be fine. Just let them try it out.
  • Sales being even worse, which is really saying something. Their metagames reached a point of extreme absurdity with the clicker thing this summer, and since then they just gave up with doing anything. No daily sales, no flash sales. The current one has trading cards, but they don’t even craft into a badge. So I guess they’re just for selling? But then why are people buying them? I don’t know. I don’t… I don’t know.
  • Not making games. Fucking Blizzard is putting out more games than them. This was my main argument last year. Remember when there was a leak from an internal QA queue that listed Left 4 Dead 3? That was in like 2013 or something. L4D3 shows no signs of life, but goddammit, they’re still cranking out more Dota garbage.
  • That “paid mods” business earlier this year. Rather than following the TF2 or Dota method of having users create content, which Valve then sells and gives a portion of the money to them, they instituted a Wild West policy of letting anyone upload anything and charge any amount they want. This led to people taking mods from the Nexus and charging money for them, while the original creator had no idea. Valve then backed out of this, but emphasized that their only mistake was doing this with a game that already had a thriving mod scene (Skyrim) instead of launching alongside a game. I am very surprised they didn’t bring it back with Fallout 4, but maybe they had a rare moment of common sense and realized nobody would stand for that either.
  • Then, to top it all off, even after we had already decided Valve’s pure shittiness made them a shoe-in for this award, on Christmas fucking Day they have a massive data breach. Simply by going to any page on the Steam store, you would be logged into some random user’s account, able to see their personal data. This was not the work of hackers: it was Valve’s own insane ineptitude.

Bethesda just took forever to shit out another game that’s near-identical to a game from 2008, and Redacted (which, judging by their website, is not a real game studio) made a game so bad it was purged from everything. In many cases, either of them would have a shot at the top spot. But not this year. Not with Valve around. Fuck Gabe Newell. — Larry Davis


2. WB Games

While discussing the worst developer of the year, we were all pretty much in agreement that Valve ran home with the Golden Gremmy, but when it came time to name our worst publisher of the year, we had to really get into it. It was clear that the only two real contenders were Konami and WB, but it was only after laying out everything Konami did in one go that it became clear who the winner was. Sorry, WB, there’s always next year.
Konami, from top to bottom, has just been the worst in 2015. It all started when it was announced that Kojima’s role within the company was not only greatly reduced, but that he would outright no longer be affiliated with Konami once MGSV’s production wrapped. Since then, more and more details came to light on Konami’s unethical and downright disgusting treatment of employees, which included reassigning producers to work on pachinko production lines, or in Konami health spas rather than task them with actually making video games. It also became apparent that Konami just didn’t really want to do the whole games thing anymore, as they announced they would significantly roll back production for games on consoles, instead shifting their focus to mobile platforms. Of course, it’s well known that they cancelled the hotly anticipated Silent Hills –  breaking Del Toro’s greasy heart in the process – and more recently decided that Hideo Kojima would be unable to leave the country to accept his award for Action Game of the Year at the Video Game Awards.
Hey, maybe president Takuya Kozuki can hop on a plane and fly down here to accept the Golden Gremmy on Konami’s behalf. Somehow I don’t think that would be as much of a problem. — George Brundle



2. Konami Sends Kojima to the Pachinko Mines
3. Afro Samurai 2 Is Purged From Everything

Don’t think we’re letting WB off the hook entirely, because they’re still getting a Golden Gremmy for the absolute clusterfuck that was Arkham Knight’s PC port.
It’s been well documented by now that Arkham Knight launched on the PC with some serious issues, including missing graphical effects, issues with memory caching, stuttering problems, and downgraded textures. WB tried to make good by removing the game from Steam and other digital retailers, something that until this point was unheard of for a AAA release, but in the months following they made little progress in fixing the myriad of issues that plagued Arkham Knight. In the end, they threw the game back up on the market place with a lot of crippling issues still intact, which they proceeded to admit will probably never get fixed. Granted, you can still get a refund regardless of how long you played the game, provided you do so by the end of the year, but the game should have never released in such a sorry state. — George Brundle



Can MGS continue without Kojima? I mean, like, sure. It's about the story, and junk, I think? Yeah...

Can MGS continue without Kojima? I mean, like, sure. It’s about the story, and junk, I think? Yeah…

Konami Community Manager Graham Day is trying his darnedest not to end up on the panchinko lines by ensuring everybody that yes, Konami does in fact care about games. Especially Metal Gear Solid, which he insists, rather convincingly, can continue without Kojima.

Yeah, course it can. Metal Gear is about the story, it’s about the characters and I think, yeah…

Day cites Metal Gear Rising, which was produced by Platinum Games, and to be fair, a lot of people liked MGR and its sombrero wearing cryborgs. So maybe you don’t need Kojima, you just need Platinum.

He goes on to say that Konami is as committed as ever to triple-A game development, which could not be more evidenced, what with the two console releases they put out in 2015, their widely publicized cancelling of Silent Hills, and the fact that their CEO explicitly stated mobile will be their core platform going forward. As day puts it, “That’s never changed. Things have been taken out of context but that’s never changed.”

Too true, afterall, “Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like “items” to selling things like “features,” is very open to interpretation.

If you want to see more of a man trying desperately to put out the grease fire that is Konami, check out the full interview at Game on Daily.

Gamespot recently reported that The Phantom Pain‘s Souls-like Foward Operating Base feature would be locked behind a pay wall, requiring “MB coins” to access. This is apparently evidenced by the fact that in the process of reviewing MGSV, Gamespot was unable to access the F.O.B. feature via any means other than purchasing MB coins, which of course won’t be available until the game’s launch on September 1st. Naturally, a lot of people are upset about this, and many sites are running with the story. But can we all calm down for a second, back up a bit, and really unpack this?

The video at the top of this article was posted some time ago, and I know it’s easy to lose it in myriad of gameplay demos that have been released over the last year for MGSV, but it’s worth noting that microtransactions are outlined right at the start. What it boils down to is this:

  • Yes, microtransactions are a thing
  • No, you don’t NEED it to unlock anything. All items, missions, and modes are available in-game.
  • MB coins exist because the game is so broad that they want to give people an option to see everything it contains without having to sink a lot of time into it. Alternatively, and more likely, they exist so Konami can make more money, what on account of them being real scummy.

So what it sounds like is they’re… microtransactions, like what you would find in a cell phone game (wait a second…) You won’t need them to enjoy any of the content in MGSV, though it will speed up construction, item acquisition, and – most likely where the wires are getting crossed – water in which you can expand your F.O.B. It’s very likely that the final game will allow you to purchase water to build new platforms with in-game currency in addition to MB coins, just like how most F2P games handle this sort of thing. At least, that’s how it sounds like from what is being presented in the above demo.

Now having said all of that, it’s true that Gamespot wasn’t able to access the F.O.B. mode, and that is a little weird. It’s entirely possible that Konami has decided to muck about with it more than they originally intended, or that the company is still working on ironing a few things out with the mode and felt it wasn’t in their best interest to make it accessible in review copies. Gamespot did press Konami for clarification, and received the following statement:

“…unfortunately we don’t have any official details to share at the moment regarding the microtransaction model for F.O.B.. We should have more information for you next week though as those details are still being solidified.”

There’s a good chance it all boils down to poor communication. Microtransactions in MGSV do seem like a relatively new thing, and Konami has made it clear that they haven’t quit pinned the model down. However, Kojima Productions have stated that microtransactions are a “completely optional feature,” and that the game will be balanced such that nothing is unobtainable through normal play.

What I’m getting at is this: MGSV is a week away, and with the current state of games as a whole, it’s perfectly fine to be a bit worried about whether a game will work, if modes will function (or even be included) as promised, etc. Microtransactions are confirmed, that much is true, and it’s shitty to have them in place for a game that already costs $60. However, the likelihood that from E3 until now Konami has decided to take a well-advertised part of the core game and block it behind a pay wall is fairly low. It’s possible, Konami is kind of a hot mess these days, but the odds – when considering information previously given on the topic – seem more favorable than not.

If you’re going to worry about anything with regards to microtransactions in The Phantom Pain, it’s should be over how well they’re balanced. And if for some reason my take on this turns out to be wrong, I’ll post a video of Werner Herzog eating a shoe. Let’s hope it doesn’t come to that.


Konami has clarified to Gamespot that the F.O.B. component of MGSV is “fully accessible at launch and the microtransaction layer to that specific feature in the game primarily acts as an accelerator,” which aligns with the information given in the E3 2015 demo that you might recall came out weeks prior to all this.

Looks like we won’t have to endure Herzog eating his shoe.

I have proven to be the albatross of video games, I joined THQ, and THQ goes broke. I join Kojima, and Kojima leaves Konami. I have decided, in order not to destroy anyone else’s life, I have decided I will never again get involved in video games. Otherwise, I’ll join someone and his house will explode, or something.

Del Toro has finally had enough of that whole not being able to make a damn video game thing, and has finally called it quits altogether. The news comes from an interview the director had with Shacknews, though the video of it has apparently dropped off of youtube.

While he may be through with trying to get directly involved in video games, Del Toro did say he’s not opposed to others making games based on his work. So look forward to a video game adaption of The Devil’s Backbone. Tap A to beat the shit out of Eduardo Noriega and steal his Spanish gold.

Click for the full-size image.

Click for the full-size image.

A while ago, all of the rumored nasty business concerning Hideo Kojima and Konami was followed by Kojima’s name conspicuously being removed from many items on Konami’s website. Now, a revised Metal Gear Solid V: The Phantom Pain box art image has taken that a step further.

Instead of merely removing “A Hideo Kojima Game” above the title, the Kojima Productions logo has also been removed from the lower left, although the Fox Engine logo, bizarrely, remains.

Details surrounding the Kojima/Konami split remain nebulous, and we may never know the full story, but for now all signs definitely point to mutual animosity.


Having apparently learned nothing from that time they said The Last Guardian was cancelled, IGN posted a story today stating that Silent Hills, the infamously canned Konami project helmed by Guillermo Del Toro and Hideo Kojima, is being sought by Microsoft for Xbox One exclusivity.

As the rumor goes, an ~anonymous source~ spoke with Rooster Teeth concerning a potential deal between the tech giant and Konami, wherein Microsoft could purchase the rights to the game for “BILLIONS” of dollars, and that the PT demo removal from the Playstation Store was a “sign of good faith.” Also, Silent Hills – which Konami has said was in an embryonic state – was actually about 80% done. I mean sure, it’s not like Kojima’s time has been bogarted by anything else.

Even the folks in the Rooster Teeth video say that the tip sounds like something straight out of a Youtube comment thread, yet they’re reporting on it anyway because the same source has been right about a few things in the past, like Microsoft eventually releasing an Xbox One bundle without Kinect. No sensible person could have ever predicted that, so surely this source is in-the-know, or possibly some sort of augur.

“I think it makes a lot of sense,” said Lawrence Sonntag of the deal. Lawrence is a commentator on Rooster Teeth’s webshow The Know, which all things considered is a pretty ironic title.

UPDATE 5/30:



Konami has been making the news quite a bit lately, but it seems things might be winding down as we now have a strong indication of where the company is going next. That place, unsurprisingly, is mobile.

New company CEO Hideki Hayakawa spoke about Konami’s new strategy in an interview with Nikkei Trendy, which was translated by a NeoGAF user named HGH. Here’s the important bit:

“We will pursue mobile games aggressively […] Our main platform will be mobiles. Following the pay-as-you-play model of games like Power pro and Winning Eleven with additional content, our games must move from selling things like “items” to selling things like “features.”

And in what is possibly the bleakest of quotes, Hayakawa goes on to affirm that “mobile is where the future of gaming lies.” Cool, great.

At least, on a more positive note, there’s always Kickstarter, where it seems increasingly more common for forgotten franchises to get unofficial reboots of sorts. The one most relevant to this story, of course, being Koji Igarashi’s Totally Not Castlevania Kickstarter, which has already surpassed its funding goal.


Well, gosh.

It shouldn’t come as much of a surprise that Kojima’s departure from Konami would have some sort of an impact on Silent Hills, a game he was spearheading alongside Guillermo Del Toro and starring Norman Reedus. It appears now that the game has been cancelled, though Konami has yet to release an official statement saying as much. [Now they have. — Ed.]  What they have done, however, is more or less indirectly confirm what Reedus and Del Toro have been saying both by not bothering to deny rumors that the game has been canned, and – most damningly – allowing P.T. to be delisted from the Playstation Store.

While it’s still a few steps shy of being official [Not anymore! — Big Ed.], odds are certainly not in Silent Hills‘s favor. Losing the title would leave Konami with only MGSV left in terms of upcoming releases, and besides Metal Gear, the rest of their IPs have been pretty dormant. It will be interesting to see what form Konami takes as a game developer once MGSV is over and done with.

[Another note: Today Konami delisted itself from the NYSE. So, most likely, once MGSV is out, they’re going to focus on their real cash cow: health clubs. — Ed. Snowden]