keiji inafune

All posts tagged keiji inafune

That's not a video game, it's a packet of mayonnaise.

That’s not a video game, it’s a packet of cream cheese.

Mighty No.9, the often delayed, troubled, kickstarter funded Mega Man rip-off by Keiji Inafune, is facing yet another delay. This marks the third time the game has been pushed back. The news comes via a backer update, which states:

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. […] There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves).

This is consistent with the reason given for the previous delay, which occurred in early August. The game was later given a release date of February 9th, 2016. You can read the backer update in full here.

Well alright, this has been your scheduled “Mighty No.9 is delayed again” update, we look forward to bringing you another sometime in Spring.

A trial version of Mighty No.9 was promised to backers as a sort of apology for the full game missing its September 2015 launch window (it has since been pushed to 2016.) However, it looks like that too has been delayed. The news comes by way of a blog post on the game’s official website, though it’s merely a footnote on a larger article about designing your own robot.

There are no details as to when the trial version will see the light of day, but considering how things have played out up to this point, I wouldn’t hold your breath.


The saga of Red Ash, Keiji Inafune’s proposed successor to Mega Man Legends, goes a little something like this: Inafune pitched a game not many people wanted, asked for way too much and showed basically nothing for it, then at the 11th hour revealed that he had funding lined up anyway through FUZE, a Chinese company who has a really legit looking webpage with a picture of Master Chief standing over a bullet-ridden Ouya declaring games in their current form are dead. I might be missing a few beats here or there because, frankly, the story of Red Ash has been kind of a trainwreck.

However, one successful element in Inafune’s plan to force you to digest Red Ash is a kickstarter campaign to create an anime based on the game. The kickstarter earned just over 150k, but now Inafune wants more, stating that the currently funded amount will only allow for a whopping 12 minutes of footage. The new campaign is seeking an additional 128,118 so Inafune’s vision of making more money can finally see the light of day.

If you want to take pity, you can throw a few bucks at the campaign here. Although I wouldn’t recommend it.

"You guys all better eat a dick, cause Keiji Inafune beat the system."

“You guys all better eat a dick, cause Keiji Inafune beat the system.”

According to an article published on Game Informer’s website, Mighty No.9 is likely not going to meet its September 15th release date. Word of the delay is coming down from Gamestop, Game Informer’s parent company, who are now listing the game as launching on 12/31/2016. Of course, this isn’t an exact release date, but rather representative of a wider “eh, sometime in 2016 probably” window.

Mighty No.9 was already far off from its original release window of April 2015, and so far it doesn’t seem that either Deep Silver or Comcept is bothering to alert anybody to the change themselves. This is likely due to the negative press they’ve gained in the last few days over their disastrous Red Ash kickstarter, though remaining silent on the matter certainly isn’t going to generate any good will.

Courtesy of FUZE's website. My favorite thing here is that the Xbox One is on fucking fire.

Courtesy of FUZE’s website. My favorite thing here is that the Xbox One is on fucking fire.

Keiji Inafune may have found considerable success with his kickstarter for Mighty No.9, but his spiritual successor to Mega Man Legends, titled Red Ash, has had a hell of a time meeting its funding goal. Currently, it’s only slightly over halfway to its 800k goal, sitting at about 480k with 3 days to go. I was fully prepared to wait it out and report here about its failure, but it seems that Inafune has found a publisher in a Chinese company called FUZE. You should check their website out. It sure is something.

Funding will instead go towards meeting stretch goals, paving the way for more content in the final release. What kind of content can you expect?

“Exactly what are those stretch goals? We’re sorry to say that will have to wait a little while longer!”

Oh well ok.

It’s incredibly fascinating to see how poorly and ill-received the Red Ash kickstarter has been considering it’s from the same folks behind Mighty No.9.

Check out this stage demo from Gamespot of Mighty No. 9, the new Kickstarted game from Mega Man creator Keiji Inafune. Hey, guess what? It’s Mega Man!

I mean, yes, that has been obvious from every single thing related to it since the Kickstarter started, so it’s about as surprising as finding out Bloodstained: Ritual of the Night is like Castlevania, but now you can see it in action for yourself!

Microsoft’s E3 presentation is about to start. I’d like to lead off with the things we know, or at least are extremely likely to happen:

  • Gameplay of Scalebound, Hideki Kamiya’s new XONE-exclusive.
  • Gameplay of Crackdown and Rise of the Tomb Raider.
  • Reveal of Battletoads and Gears of War HD.
  • Finding out what the hell’s going on with Quantum Break.
  • More Hololens garbage

There might be some more surprises in store. Let’s hope so. I will be watching this on Spike TV, to avoid internet-related hiccups, so there will be a lack of screenshots at this time. They’ll be added in later. Kick-Ass is on right now. Thanks, Spike.

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